Forge Atlas SDK

The SDK for modern game economies.

Forge Atlas helps studios add rewards, shops, player assets, activity tokens, and live economy controls without rebuilding the backend from scratch.

Modular tools for deeper progression, flexible monetization, and player assets teams can control.

Product

The economy layer behind the game.

Define rewards, items, activity tokens, shops, routing, asset delivery, and game-scoped collections in one configurable system.

Economy configuration

Set rules for rewards, balances, spending, item delivery, and live economy updates.

Player assets & shops

Configure cosmetics, equipment, collectibles, passes, inventory, and game-scoped collections.

Multiplayer settlement

Run activity-token match flows with signed outcomes, replay protection, and timeout refunds.

Modules

Core systems inside the SDK.

Enable only the capabilities the game needs, then configure them at the game level.

Module

Environment controls

Set game worlds, routing rules, permissions, approved modules, and reusable configuration templates.

Module

Game admin

Manage game-specific settings, metadata, permissions, supported systems, and live economy rules.

Module

Activity tokens

Represent gameplay actions, scoring, burns, and reward events without requiring a tradable token model.

Module

Shop module

Support items, passes, bundles, allowlists, supply caps, per-address limits, pricing, and delivery rules.

Module

Multiplayer module

Settle activity-token matches through signed outcomes, timeout handling, and protected state transitions.

Module

Asset module

Launch game-scoped ERC-721 or ERC-1155-compatible collections with configurable supply and metadata.

Configuration

Configurable by design.

Compose a game economy from explicit modules, permissions, limits, and operational rules.

Game setup
  • Game environments
  • Admin permissions
  • Team wallets
  • Routing rules
  • Timelocks
  • Connected modules
Shop systems
  • Consumables
  • Equipment
  • Collectibles
  • Battle passes
  • Mystery boxes
  • Supply caps
  • Per-address limits
  • Allowlists
Rewards & progression
  • Activity-token rules
  • Mint authorization
  • Burn logic
  • Player balances
  • Reward events
  • Progression hooks
Assets & settlement
  • Game-scoped collections
  • Metadata
  • Mint pricing
  • Item delivery
  • Match settlement
  • Timeout refunds
  • Signed outcomes
Monetization

More ways to monetize without forcing a token model.

Support collection, access, scarcity, progression, and ownership while keeping every module optional and aligned with the game.

  • Create limited-supply cosmetics, equipment, or collectibles.
  • Support battle passes, mystery boxes, bundles, and seasonal rewards.
  • Use account-bound rewards for access, identity, or progression.
  • Enable tradable assets only where they fit the game.
  • Connect item systems to retention and long-term engagement.
Integration

Built to work beside the existing stack.

Connect game clients, services, billing, checkout, minting, dashboards, and live operations.

Clients & backend

  • Unity or other game clients
  • Game backend services
  • Developer dashboards
  • Analytics and live-operations tools

Payments & onchain

  • Apple IAP
  • Google Play Billing
  • Steam
  • Stripe or approved web checkout
  • Backend-signed purchase confirmation
  • Immutable-compatible minting flows
Safety

Conservative by default.

Forge Atlas is modular, non-custodial, and team-controlled. Studios choose which systems to enable, which assets are tradable, and which parts stay fully traditional.

  • No required token launch
  • No required liquidity pool
  • No required marketplace
  • Stablecoins disabled by default
  • No custody of player or team funds
  • No staking, dividends, yield, redemption, or profit sharing
  • Backend authorization for sensitive flows
Reference integration

Extinction of the Exaverse

The public reference connects progression and rewards, shops and asset delivery, activity tokens, and live economy configuration inside a complete game loop.

Explore Exaverse (opens in a new tab)
Get started

Build flexible game economies without rebuilding the whole backend.

Tell us about the studio, the game, the target platform, and the economy systems you want to evaluate.

A direct line to the Forge Atlas team

Share the technical context once. We will review it and reply to the work email provided.

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